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Context: JavaScript, as part of a SDK (can be on node.js or browser).
Start point: I have a base64 string that's actually a base64 encoded PNG image (I got it from selenium webdriver - takeScreenshot).
Question: How do I crop it?
The techniques involving the canvas seem irrelevant (or am I wrong?). My code runs as part of tests - probably on node.js. The canvas approach doesn't seem to fit here and might also cause additional noise in the image.
All the libraries I found either deal with streams (maybe I should convert the string to stream somehow?) or deal directly with the UI by adding a control (irrelevant for me).
Isn't there something like (promises and callbacks omitted for brevity):
var base64png = driver.takeScreenshot();
var png = new PNG(base64png);
return png.crop(50, 100, 20, 80).toBase64();
?
Thanks!
Context: JavaScript, as part of a SDK (can be on node.js or browser).
Start point: I have a base64 string that's actually a base64 encoded PNG image (I got it from selenium webdriver - takeScreenshot).
Question: How do I crop it?
The techniques involving the canvas seem irrelevant (or am I wrong?). My code runs as part of tests - probably on node.js. The canvas approach doesn't seem to fit here and might also cause additional noise in the image.
All the libraries I found either deal with streams (maybe I should convert the string to stream somehow?) or deal directly with the UI by adding a control (irrelevant for me).
Isn't there something like (promises and callbacks omitted for brevity):
var base64png = driver.takeScreenshot();
var png = new PNG(base64png);
return png.crop(50, 100, 20, 80).toBase64();
?
Thanks!
Share Improve this question edited Jul 27, 2014 at 13:00 Doron Zavelevsky asked Jul 27, 2014 at 9:15 Doron ZavelevskyDoron Zavelevsky 1,2501 gold badge11 silver badges19 bronze badges2 Answers
Reset to default 4Considering you wish to start with base64 string and end with cropped base64 string (image), here is the following code:
var Stream = require('stream');
var gm = require('gm');
var base64png = driver.takeScreenshot();
var stream = new Stream();
stream.on('data', function(data) {
print data
});
gm(stream, 'my_image.png').crop(WIDTH, HEIGHT, X, Y).stream(function (err, stdout, stderr) {
var data = '';
stdout.on('readable', function() {
data += stream.read().toString('base64');
});
stream.on('end', function() {
// DO something with your new base64 cropped img
});
});
stream.emit('data', base64png);
Be aware that it is unfinished, and might need some polishing or debugging (I am in no means a node.js guru), but the idea is next:
- Convert string into stream
- Read stream into GM module
- Manipulate the image
- Save it into a stream
- Convert stream back into 64base string
Adding my previous ment as an answer:
Anyone looking to do this will need to decode the image to get the raw image data using a library such as node-pngjs and manipulate the data yourself (perhaps there is a library for such operations that doesn't rely on the canvas).
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