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Unity2D 自动快速浏览关卡效果
结构
ScrollView
Viewport
Content
代码
代码语言:javascript代码运行次数:0运行复制using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveContent : MonoBehaviour
{
public RectTransform contentRect;
private float speed;
// Start is called before the first frame update
void Start()
{
StartCoroutine(BrowseContent());
}
// Update is called once per frame
void Update()
{
}
/// <summary>
/// 移动浏览关卡内容
/// </summary>
/// <returns></returns>
private IEnumerator BrowseContent()
{
yield return new WaitForEndOfFrame();//等待一帧,不然content宽度会是0
float leftX = Screen.width - contentRect.rect.width;//向左坐标X
float rightX = 0;//向右坐标X
float Y = (contentRect.rect.height - Screen.height)/ 2;//向左、右坐标Y
speed = Mathf.Abs(leftX);//浏览速度
Vector2 leftPostion = new Vector2(leftX, Y);//向左坐标
Vector2 rightPosition = new Vector2(rightX, Y);//向右坐标
//向右浏览,滑动向左
while(Vector2.Distance(contentRect.anchoredPosition, leftPostion) > 0.01f)
{
contentRect.anchoredPosition = Vector2.MoveTowards(contentRect.anchoredPosition, leftPostion, speed * Time.deltaTime);
yield return new WaitForEndOfFrame();
}
yield return new WaitForSeconds(0.5f);
//向左浏览,滑动向右
while (Vector2.Distance(contentRect.anchoredPosition, rightPosition) > 0.01f)
{
contentRect.anchoredPosition = Vector2.MoveTowards(contentRect.anchoredPosition, rightPosition, speed * Time.deltaTime);
yield return new WaitForEndOfFrame();
}
}
}
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