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I have a css style which in its background it has an image for example it is like this code

.test {
    background-image: url("paper.gif");
    background-color: #cccccc;
}

well I also have a javascript code which is used to get average color of an image,

function getAverageRGB(imgEl) {

    var blockSize = 5, // only visit every 5 pixels
        defaultRGB = {r:0,g:0,b:0}, // for non-supporting envs
        canvas = document.createElement('canvas'),
        context = canvas.getContext && canvas.getContext('2d'),
        data, width, height,
        i = -4,
        length,
        rgb = {r:0,g:0,b:0},
        count = 0;

    if (!context) {
        return defaultRGB;
    }

    height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
    width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;

    context.drawImage(imgEl, 0, 0);

    try {
        data = context.getImageData(0, 0, width, height);
    } catch(e) {
        /* security error, img on diff domain */alert('x');
        return defaultRGB;
    }

    length = data.data.length;

    while ( (i += blockSize * 4) < length ) {
        ++count;
        rgb.r += data.data[i];
        rgb.g += data.data[i+1];
        rgb.b += data.data[i+2];
    }

    // ~~ used to floor values
    rgb.r = ~~(rgb.r/count);
    rgb.g = ~~(rgb.g/count);
    rgb.b = ~~(rgb.b/count);

    return rgb;
    }

As the above code shows I have to pass an image element into the function, but In fact I do not have any tag and I only have a div which its css has a background image, How can I read the images data? thansk

I have a css style which in its background it has an image for example it is like this code

.test {
    background-image: url("paper.gif");
    background-color: #cccccc;
}

well I also have a javascript code which is used to get average color of an image,

function getAverageRGB(imgEl) {

    var blockSize = 5, // only visit every 5 pixels
        defaultRGB = {r:0,g:0,b:0}, // for non-supporting envs
        canvas = document.createElement('canvas'),
        context = canvas.getContext && canvas.getContext('2d'),
        data, width, height,
        i = -4,
        length,
        rgb = {r:0,g:0,b:0},
        count = 0;

    if (!context) {
        return defaultRGB;
    }

    height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
    width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;

    context.drawImage(imgEl, 0, 0);

    try {
        data = context.getImageData(0, 0, width, height);
    } catch(e) {
        /* security error, img on diff domain */alert('x');
        return defaultRGB;
    }

    length = data.data.length;

    while ( (i += blockSize * 4) < length ) {
        ++count;
        rgb.r += data.data[i];
        rgb.g += data.data[i+1];
        rgb.b += data.data[i+2];
    }

    // ~~ used to floor values
    rgb.r = ~~(rgb.r/count);
    rgb.g = ~~(rgb.g/count);
    rgb.b = ~~(rgb.b/count);

    return rgb;
    }

As the above code shows I have to pass an image element into the function, but In fact I do not have any tag and I only have a div which its css has a background image, How can I read the images data? thansk

Share Improve this question asked Nov 7, 2017 at 18:14 Majid HojatiMajid Hojati 1,7905 gold badges30 silver badges66 bronze badges 7
  • Can I assume that paper.gif has transparency? – Joseph Marikle Commented Nov 7, 2017 at 18:16
  • @yes if it makes it easier, it can also be a png or jpg – Majid Hojati Commented Nov 7, 2017 at 18:17
  • 1 Research how to read styles from elements dynamically (getComputedStyle), and then once you got the image URL, create a new Image object in JavaScript, assign the URL as src, and then work from there in the image load handler ... – C3roe Commented Nov 7, 2017 at 18:17
  • Couldn't you just fill the canvas with the background color (in this case it's #cccccc) before applying context.drawImage(imgEl, 0, 0);? – Joseph Marikle Commented Nov 7, 2017 at 18:19
  • 1 "but does this method downloads image twice?" - nope, that's what the cache is for ... – C3roe Commented Nov 7, 2017 at 18:21
 |  Show 2 more ments

2 Answers 2

Reset to default 5

You can create a Image element using yours div background-img as source.

img = new Image();
img.src = divTest.style.backgroundImage;

You need to modify the function getAverageRGB to draw the image from the url in the background of the div, then you just pass your div and the modified function will draw the image onto the canvas - see docs below.

This question solves that problem

Drawing an image from a data URL to a canvas

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