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I want it to be where you type in your slashmand example:"/bank" and it'll show 2 different buttons "offense" "defense" then when you click one of those buttons it'll pop up another set up buttons to click from. Right now it works to where I do /bank and it'll reply with the two buttons offense and defense and it'll reply with you clicked which ever button was clicked. But I want to to reply with another set up buttons.
// this is my button mand bank.js
const { SlashCommandBuilder } = require('@discordjs/builders');
const { MessageActionRow, MessageButton, MessageEmbed } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('bank')
.setDescription('Replies with some buttons!'),
async execute(interaction) {
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('offense')
.setLabel('Offense')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId(' defense')
.setLabel('Defense')
.setStyle('DANGER'),
);
const embed = new MessageEmbed()
.setColor('#0099ff')
.setTitle('Map: BANK ')
.setURL('')
.setImage('.jpeg')
.setDescription('Choose your team shitter');
await interaction.reply({ ephemeral: true, embeds: [embed], ponents: [row] });
},
};
this is my interactionCreate.js
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if(interaction.isButton())
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (!interaction.isCommand()) return;
if (!interaction.isButton()) return;
const mand = clientmand.get(interactionmandName);
if(!mand) return;
try{
await mand.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
},
};
this is my index.js
// Require the necessary discord.js classes
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Intents } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
clientmands = new Collection();
// mand files
const mandsPath = path.join(__dirname, 'mands');
const mandFiles = fs.readdirSync(mandsPath).filter(file => file.endsWith('.js'));
for (const file of mandFiles) {
const filePath = path.join(mandsPath, file);
const mand = require(filePath);
clientmands.set(mand.data.name, mand);
}
// event files
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// When the client is ready, run this code (only once)
client.once('ready', c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// When any message is sent in any channel it'll all be logged into the terminal
client.on('message', async msg => {
if(!msg.content.startsWith(config.prefix)) return;
var mand = msg.content.substring(1);
if(!clientmands.has(mand)) return;
try{
await clientmands.get(mand).execute(msg);
} catch(error) {
console.error(error);
await msg.reply({content: "there was an error", epthemeral: true})
}
});
// interaction files
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const mand = clientmands.get(interactionmandName);
if (!mand) return;
try {
await mand.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this mand!', ephemeral: true });
}
});
// Login to Discord with your client's token
client.login(token);
this is my deploy-mands.js
const fs = require('node:fs');
const path = require('node:path');
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { clientId, guildId, token } = require('./config.json');
const mands = [];
const mandFiles = fs.readdirSync('./mands').filter(file => file.endsWith('.js'));
for (const file of mandFiles) {
const mand = require(`./mands/${file}`);
mands.push(mand.data.toJSON());
}
const rest = new REST({ version: '9' }).setToken(token);
(async () => {
try {
console.log('Started refreshing application (/) mands.');
await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: mands },
);
console.log('Successfully reloaded application (/) mands.');
} catch (error) {
console.error(error);
}
})();
I want it to be where you type in your slashmand example:"/bank" and it'll show 2 different buttons "offense" "defense" then when you click one of those buttons it'll pop up another set up buttons to click from. Right now it works to where I do /bank and it'll reply with the two buttons offense and defense and it'll reply with you clicked which ever button was clicked. But I want to to reply with another set up buttons.
// this is my button mand bank.js
const { SlashCommandBuilder } = require('@discordjs/builders');
const { MessageActionRow, MessageButton, MessageEmbed } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('bank')
.setDescription('Replies with some buttons!'),
async execute(interaction) {
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('offense')
.setLabel('Offense')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId(' defense')
.setLabel('Defense')
.setStyle('DANGER'),
);
const embed = new MessageEmbed()
.setColor('#0099ff')
.setTitle('Map: BANK ')
.setURL('https://discord.js')
.setImage('https://i.imgur./s54Riow.jpeg')
.setDescription('Choose your team shitter');
await interaction.reply({ ephemeral: true, embeds: [embed], ponents: [row] });
},
};
this is my interactionCreate.js
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if(interaction.isButton())
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (!interaction.isCommand()) return;
if (!interaction.isButton()) return;
const mand = client.mand.get(interaction.mandName);
if(!mand) return;
try{
await mand.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
},
};
this is my index.js
// Require the necessary discord.js classes
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Intents } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
client.mands = new Collection();
// mand files
const mandsPath = path.join(__dirname, 'mands');
const mandFiles = fs.readdirSync(mandsPath).filter(file => file.endsWith('.js'));
for (const file of mandFiles) {
const filePath = path.join(mandsPath, file);
const mand = require(filePath);
client.mands.set(mand.data.name, mand);
}
// event files
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// When the client is ready, run this code (only once)
client.once('ready', c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// When any message is sent in any channel it'll all be logged into the terminal
client.on('message', async msg => {
if(!msg.content.startsWith(config.prefix)) return;
var mand = msg.content.substring(1);
if(!client.mands.has(mand)) return;
try{
await client.mands.get(mand).execute(msg);
} catch(error) {
console.error(error);
await msg.reply({content: "there was an error", epthemeral: true})
}
});
// interaction files
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const mand = client.mands.get(interaction.mandName);
if (!mand) return;
try {
await mand.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this mand!', ephemeral: true });
}
});
// Login to Discord with your client's token
client.login(token);
this is my deploy-mands.js
const fs = require('node:fs');
const path = require('node:path');
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { clientId, guildId, token } = require('./config.json');
const mands = [];
const mandFiles = fs.readdirSync('./mands').filter(file => file.endsWith('.js'));
for (const file of mandFiles) {
const mand = require(`./mands/${file}`);
mands.push(mand.data.toJSON());
}
const rest = new REST({ version: '9' }).setToken(token);
(async () => {
try {
console.log('Started refreshing application (/) mands.');
await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: mands },
);
console.log('Successfully reloaded application (/) mands.');
} catch (error) {
console.error(error);
}
})();
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edited Jun 1, 2022 at 4:44
JustAG33K
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asked Jun 1, 2022 at 4:29
DCamDCam
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1 Answer
Reset to default 2We will be working inside of your interactionCreate.js
where you collect the buttons.
We will need to update the interaction with the new message. docs
I am noticing duplicate code in your index.js
and interactionCreate.js
. This is where you run the slash mands. As a remendation, you may want to remove the if (!interaction.isCommand()) return;
in the interactionCreate.js
and remove the index.js
listener. Just to have one file handing the interactionCreate
event. I'll be doing this in the example.
Also you may find a problem in the future since in blank.js
there is a space inside of the interaction customId
.
Example with one Listener
const { MessageButton, MessageActionRow } = require('discord.js');
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if (interaction.isCommand()) { // Checks if the interaction is a mand and runs the `
const mand = client.mand.get(interaction.mandName);
if(!mand) return;
try{
await mand.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
return;
} else if (interaction.isButton()) { // Checks if the interaction is a button
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (interaction.customId === 'offense') { // Check for the customId of the button
console.log(`${interaction.user.tag} in #${interaction.channel.name} clicked the offense button.`);
const ActionRow = new MessageActionRow().setComponents(new MessageButton() // Create the button inside of an action Row
.setCustomId('CustomId')
.setLabel('Label')
.setStyle('PRIMARY'));
return interaction.update({ // update the interaction with the new action row
content: 'Hey',
ponents: [ActionRow],
ephemeral: true
});
}
}
},
};
With the original example
module.exports = {
name: 'interactionCreate',
async execute(interaction, client) {
if(interaction.isButton()) {
interaction.reply("you clicked" + interaction.customId);
console.log(interaction);
if (interaction.customId === 'offense') { // Check for the customId of the button
console.log(`${interaction.user.tag} in #${interaction.channel.name} clicked the offense button.`);
const ActionRow = new MessageActionRow().setComponents(new MessageButton() // Create the button inside of an action Row
.setCustomId('CustomId')
.setLabel('Label')
.setStyle('PRIMARY'));
return interaction.update({ // update the interaction with the new action row
content: 'Hey',
ponents: [ActionRow],
ephemeral: true
});
}
return;
}
if (!interaction.isCommand()) return;
if (!interaction.isButton()) return;
const mand = client.mand.get(interaction.mandName);
if(!mand) return;
try{
await mand.execute(interaction);
}catch(error){
console.error(error);
await interaction.reply({content : "There was an error while executing action"})
}
console.log(`${interaction.user.tag} in #${interaction.channel.name} triggered an interaction.`);
},
};
If you need to get the embed that was sent in the original message, you can use <interaction>.embeds
to get the embed and then edit it to your liking.
Now if you don't want to edit the interaction and reply with a new message remember that if your original message is an ephemeral you can't delete it. You can use replying methods.
Explanation
We are checking for the customId
that was used when building the button. After we create an action row and add the new message button. Then we are updating the original message content with different ponents.
Feel free to leave a ment if you run into any problems
本文标签: javascripthow do I Build a discord button that replies with a new set of buttonStack Overflow
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