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I'm doing a react/javascript exercice and i'm having some trouble understanding the use of splice() in it. I have 8 cards, and i need to randomly assign 4 cards to 2 players. Now everything works fine, but i don't understand the [0] at the end of the let randPokemon = hand2.splice(randIndex, 1)[0]; line.

Here is the full code :

import React, { Component } from "react";
import Pokedex from "./Pokedex";

class Pokegame extends Component {
  static defaultProps = {
    pokemon: [
      { id: 4, name: "Charmander", type: "fire", experience: 62 },
      { id: 7, name: "Squirtle", type: "water", experience: 63 },
      { id: 11, name: "Metapod", type: "bug", experience: 72 },
      { id: 12, name: "Butterfree", type: "flying", experience: 178 },
      { id: 25, name: "Pikachu", type: "electric", experience: 112 },
      { id: 39, name: "Jigglypuff", type: "normal", experience: 95 },
      { id: 94, name: "Gengar", type: "poison", experience: 225 },
      { id: 133, name: "Eevee", type: "normal", experience: 65 }
    ]
  };

  render() {
    let hand1 = [];
    let hand2 = [...this.props.pokemon];

    while (hand1.length < hand2.length) {
      let randIndex = Math.floor(Math.random() * hand2.length);
      let randPokemon = hand2.splice(randIndex, 1)[0];
      hand1.push(randPokemon);
    }

    console.log(hand1);
    console.log(hand2);

    return (
      <div className="Pokegame">
        <h1>Pokegame!</h1>
      </div>
    );
  }
}

export default Pokegame;

I understand (correct me if i'm wrong) that the splice() function can take 2 or more arguments : the first one is the index telling what position to add/remove items, the second one is the number of items to add/remove, and the next arguments being the items we want to add (but i don't use it here since i only want to remove the selected item and add it to the first hand).

Now in this case, i'm having trouble to understand how that [0] works or why it's here...

I'm doing a react/javascript exercice and i'm having some trouble understanding the use of splice() in it. I have 8 cards, and i need to randomly assign 4 cards to 2 players. Now everything works fine, but i don't understand the [0] at the end of the let randPokemon = hand2.splice(randIndex, 1)[0]; line.

Here is the full code :

import React, { Component } from "react";
import Pokedex from "./Pokedex";

class Pokegame extends Component {
  static defaultProps = {
    pokemon: [
      { id: 4, name: "Charmander", type: "fire", experience: 62 },
      { id: 7, name: "Squirtle", type: "water", experience: 63 },
      { id: 11, name: "Metapod", type: "bug", experience: 72 },
      { id: 12, name: "Butterfree", type: "flying", experience: 178 },
      { id: 25, name: "Pikachu", type: "electric", experience: 112 },
      { id: 39, name: "Jigglypuff", type: "normal", experience: 95 },
      { id: 94, name: "Gengar", type: "poison", experience: 225 },
      { id: 133, name: "Eevee", type: "normal", experience: 65 }
    ]
  };

  render() {
    let hand1 = [];
    let hand2 = [...this.props.pokemon];

    while (hand1.length < hand2.length) {
      let randIndex = Math.floor(Math.random() * hand2.length);
      let randPokemon = hand2.splice(randIndex, 1)[0];
      hand1.push(randPokemon);
    }

    console.log(hand1);
    console.log(hand2);

    return (
      <div className="Pokegame">
        <h1>Pokegame!</h1>
      </div>
    );
  }
}

export default Pokegame;

I understand (correct me if i'm wrong) that the splice() function can take 2 or more arguments : the first one is the index telling what position to add/remove items, the second one is the number of items to add/remove, and the next arguments being the items we want to add (but i don't use it here since i only want to remove the selected item and add it to the first hand).

Now in this case, i'm having trouble to understand how that [0] works or why it's here...

Share Improve this question edited May 30, 2019 at 12:46 Jack Bashford 44.2k11 gold badges55 silver badges82 bronze badges asked May 30, 2019 at 12:41 PerdixoPerdixo 1,2994 gold badges19 silver badges33 bronze badges 2
  • It's because splice returns an array and you want the first item. That is why the [0]. – Cristián Ormazábal Commented May 30, 2019 at 12:45
  • @JackBashford Can I ask you the reason to edit the tags? – Maheer Ali Commented May 30, 2019 at 12:54
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5 Answers 5

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According to MDN the return value of the splice() is array consisting of removed elements from array.

Return Value

An array containing the deleted elements. If only one element is removed, an array of one element is returned. If no elements are removed, an empty array is returned

Its just a way to get the removed element of the array. hand2.splice(randIndex, 1) will return the removed elements from array. So in this case there is only 1 element so [0] will get that first element.

The splice-method adds or removes items from an array. It also returns always an array-object, so the [0] is to access the first element in that array created/modified by splice.

If you take a look at the splice reference you'll see that it actually returns an array of items that were removed by the operation.

So in this case it would remove one pokemon from the hand2 array at the random index and return an array with one item.

[0] takes that item out of the array ad places it in the randPokemon variable.

Because splice always returns an array - the [0] extracts the first (and only) element. You could use destructuring to achieve the same purpose:

let [randPokemon] = hand2.splice(randIndex, 1);

Array.splice() gives you the new spliced array. Even though there is only one value in the array, it’s still an array, so to access the variable, you would use [0].

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