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When I hit “Record Animation” in Play mode, my character changes to this setup:
Here’s what it looks like when Imported into the scene:
During play mode, the pre-baked animations (done in Blender) all work as expected. What causes the rig to change like this?
Edit: If I clear out the Animation Controller so that it's empty, this is the pose that the model defaults to. This is not the pose in Blender that I have set though. What would cause this?
When I hit “Record Animation” in Play mode, my character changes to this setup:
Here’s what it looks like when Imported into the scene:
During play mode, the pre-baked animations (done in Blender) all work as expected. What causes the rig to change like this?
Edit: If I clear out the Animation Controller so that it's empty, this is the pose that the model defaults to. This is not the pose in Blender that I have set though. What would cause this?
Share Improve this question edited Nov 18, 2024 at 19:47 Yecats asked Nov 18, 2024 at 17:29 YecatsYecats 1,8155 gold badges31 silver badges44 bronze badges 1- could this be the first key frame of the first animation? – derHugo Commented Nov 19, 2024 at 8:45
1 Answer
Reset to default 0I've discovered that this is the default pose for a humanoid Rig in Unity. In other words, this does not appear to be a result of my setup.
I changed everything over to Generic in the model settings for the Rig and it retained the T-Pose.
本文标签: unity game engineWhy does the rig change during record animation modeStack Overflow
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